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Specializations, Part One: A Primer

Category: farrier's blog
In our reveal of Guild Wars 2: Heart of Thorns?, we told you that specializations are our way of giving existing professions new skills and traits. Specializations are actually a much bigger addition that will have an impact on both new and existing skills and traits. Here are some of the big reasons why we’re excited about specializations:

  • They separate stats from traits, opening up builds by trait choice rather than stat choice.
  • More power! You now get to select nine major traits instead of seven, including three grandmaster traits.
  • Each trait is more impactful, so choices are more build defining and meaningful.
  • The new, more streamlined unlock system is friendlier to new players and much less of a burden on players with multiple characters.
  • This new system is one that we can continue to expand while maintaining a strong sense of balance.
The original goal of the Trait system was to create a way to customize your character beyond their skills. What we’re trying to do with specialization is take everything that was positive about the Trait system and boil it down while removing or modifying the parts we felt held it back. This new system provides a solid foundation for our plans to expand the number of available traits and skills in the future. So how do specializations work?

Core Specializations

Each profession will have five core specializations corresponding to the old trait lines. The first step in customization will be to select three of the five core specializations. These determine the basis for your other build choices. For example, an elementalist may choose to specialize in Fire Magic, Earth Magic, and Water Magic. The ability to select one, two, and finally three core specializations will unlock as you level your character from 1 to 80.



Each core specialization will have three minor traits associated with it. These are automatically equipped along with the specialization itself and help define the playstyle of that particular specialization.

In addition, there will be nine major traits tied to each specialization. There are three different tiers of traits: adept, master, and grandmaster. Once a specialization has been equipped, a character will be able to select a single trait for each tier to help customize that specialization. By locking traits to tiers and reducing the overall number of traits, we’ve made each choice much more compelling.

Where Did My Trait-Line Stats Go?

We feel that separating build choices from stat decisions provides greater build flexibility, so you’ll no longer gain attribute points through a given line. Where will these stats go? Here’s a quick summary:

  • Base player stats will be increased from 926 to 1000.
  • Base attribute points on equipment will be increased so that all the gear in the game will give higher stats than it did before. This should account for most of the missing points.
  • Each profession’s attributes will be updated to have half of their functionality be part of a specialization and half of their functionality will be a baseline for that profession. For example, elementalists now have a base attunement recharge of 10 seconds, which is reduced to 8.7 seconds when the arcane specialization is equipped.
These changes should keep the total stat numbers roughly the same as they were before, even though you’ll get them from different places. In addition to these changes, the need to unlock skills and traits will be removed from Player vs. Player entirely, and you’ll automatically have all the specializations available to you whenever you’re in PvP.

What Does a Specialization Look Like?

To help clarify, I’m going to take an example line, Water Magic, and show you the exact changes we’ve made. Keep in mind that, as with all things currently in development, there may be differences between the updates I’m showing here and the traits that make it to the live game.

Minor Traits

Soothing Mist: You and nearby allies regenerate health while you are attuned to water.

Healing Ripple: Heal nearby allies when attuning to water.

Aquatic Benevolence: Healing done to allies is increased. (25%)

Major Traits


    [*]Soothing Ice: Gain regeneration and Frost Aura when you are struck by a critical hit.[/*] [*]Piercing Shards: While attuned to water, your spells deal more damage to vulnerable foes. Vulnerability lasts longer.[/*] [*]Stop, Drop, and Roll: Dodge rolling removes burning and chilled.[/*]

    [*]Soothing Disruption: Cantrips grant you regeneration and vigor. Cantrip recharge is reduced.[/*] [*]Cleansing Wave: Remove a condition from you and your allies when attuning to water.[/*] [*]Aquamancer’s Training: Deal extra damage when your health is above the threshold. Reduces recharge on all water weapon skills.[/*]

    [*]Cleansing Water: Remove a condition when granting regeneration to yourself or an ally.[/*] [*]Powerful Aura: Auras you gain from weapon skills are also applied to nearby allies.[/*] [*]Bountiful Power: Deal more damage for each boon on you.[/*]
If much of this seems familiar to you, that’s good; specializations take many of the aspects of the existing system and break them down into a similar system that is clearer and easier to use.

As you can see, traits have been merged, moved, and culled, and new ones have been created, but it lets us introduce more skillful traits and more meaningful trait choices that are going to really change how you play. Although some traits are being removed, we’re doing our best to preserve as many of the current builds as we can.

Core Skills

In addition to core specializations, we’re making some changes to skills. Some skills’ base functionalities will change to incorporate lost behaviors from the removed traits. For example, the necromancer’s wells will all become ground targeted and the trait allowing ground targeting will be removed. All legacy skills will be assigned a category if they don’t already have one; for example, the engineer’s Mortar elite skill will become a kit. This means that traits and potential rune sets that affect kits can be triggered by this skill.

Core skills and core specializations set us up for our new skill and trait unlocking system, which you can find out more about in the companion piece to this blog post. We’re looking forward to letting you get your hands on specializations so you can try them out for yourself!

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Specializations, Part Two: Reward Tracks and Elite Specializations

Category: farrier's blog
In addition to our blog on specializations, we’re excited to be able to share with you how we’ll be handling trait and skill unlocks in Guild Wars 2: Heart of Thorns?. You’ll also learn how you can gain access to elite specializations, which will turn your profession into something truly new!

Profession Reward Tracks

Skill and trait unlocking is transitioning into a new system. Profession reward tracks are packages of skills, traits, specializations, and items that will make up the new unlock system. Rather than completing specific content for specific unlocks, everything will be unlocked by spending Hero Points on these new reward tracks.

Hero Points will be limited, and they’ll be earned strictly through what are currently called skill challenges (these will become known as hero challenges) and leveling up. A level 80 character that’s done none of the hero challenges should be able to unlock more than enough skills, specializations, and traits to make several unique full builds. A single character who’s done a fair amount of the hero challenges should be able to unlock all of the core specializations, skills, and traits. PvP players won’t have to worry about unlocking anything, as all skills and traits will be automatically unlocked upon entering the Heart of the Mists.

Old skill points in excess of those earned by leveling and skill challenges will be converted into crafting materials for the Mystic Forge. Items and activities that were previously repeatable sources of skill points will now also provide that same crafting material.
There will be three categories of profession reward tracks, covering core specializations, core skills, and elite specializations.

Core Specialization Reward Tracks

These will unlock the specialization itself and all of its minor and major traits. There will be one for each core specialization for a total of five per profession. For example, an elementalist’s Water Magic reward track will unlock the following:

  • Soothing Mist (adept minor)
  • Healing Ripple (master minor trait)
  • Aquatic Benevolence (grandmaster minor trait)
  • Soothing Ice (adept major)
  • Piercing Shards (adept major)
  • Stop, Drop, and Roll (adept major)
  • Soothing Disruption (master major trait)
  • Cleansing Wave (master major trait)
  • Aquamancer’s Training (master major trait)
  • Cleansing Water (grandmaster major trait)
  • Powerful Aura (grandmaster major trait)
  • Bountiful Power (grandmaster major trait)
    As with all things currently in development, there may be differences between the updates I'm showing here and the traits that make it to the live game.

    Core Skill Reward Tracks

    These will unlock all skills within a skill category. For example, a warrior signet track will unlock Healing Signet, Signet of Might, Signet of Fury, Signet of Stamina, Dolyak Signet, and Signet of Rage.

    Elite Specializations

    Finally, we’re here. When we talked about rangers becoming druids and necromancers with greatswords, those were examples of what we call elite specializations. These are the brand-new level-80 specializations that will begin to introduce new weapons, mechanics, skills, and traits to existing professions in Heart of Thorns.


    New Weapons

    Elite specializations will always introduce a single new weapon type for your character. The ranger’s druid specialization will allow the ranger access to the staff weapon, while some other lucky profession will finally get access to a hammer. This means players of every profession will have a new moment-to-moment combat style to master. Some professions will be getting a single main-hand or off-hand weapon, but each weapon should really open up some new playstyles for a given profession. In order to equip this new weapon, you’ll have to both unlock and equip the appropriate elite specialization.

    New Skills

    Almost every elite specialization will gain access to a complete set of new skills: a single heal, four utility skills, and one elite skill. Revenants will gain a healing skill, an elite skill, and a set of utilities of the same type. One specialization will have access to traps, while at least one profession’s elite specialization will be a full set of six shouts. In order to equip any of these new skills, you’ll have to train and equip the corresponding elite specialization. We’ll also be reusing old types of skills like shouts and traps to create more synergy with the Rune system.

    New Mechanics

    But wait, there’s more! We’re also making some core changes to each profession that are dependent on the elite specialization equipped. Have you ever wanted a different way to take advantage of all that life force? How about a new way to shatter illusions? These are some of the changes you can expect to see for your favorite profession.

    New Traits

    Last but not least, elite specializations will come with a full new set of traits, similar to what a core specialization provides. Equipping an elite specialization takes up one of your three specialization slots and grants you three minor traits and nine major traits for use. How does a trait that removes a condition every time you evade an attack sound? I’m personally excited about a grandmaster trait that has the power to grant my character a defiance bar!

    Will There Be More?

    When Heart of Thorns goes live, each profession will receive one elite specialization to supplement its five core specializations. We like to describe builds using the new system in two ways:

    1. I am a(n) {profession name} specializing in {Spec #1}, {Spec #2}, and {Spec #3}. i.e., I am a ranger specializing in Marksmanship, Wilderness Survival, and Beastmastery.
    2. I am a(n) {elite spec} specializing in {Spec #2}, and {Spec #3}. i.e., I am a druid specializing in Nature Magic and Skirmishing.
    For now, characters will only be able to equip a single elite specialization. Doing so will be as easy as it currently is to swap trait points; simply exit combat and select your new elite specialization, or do it in Heart of the Mists for PvP. We made this system to build upon it, so let the speculation about future specializations begin before we’ve even revealed the first full set!

    Elite Specialization Reward Tracks

    Finally, these reward tracks unlock everything for an elite specialization: weapon, unique mechanics, skills, and traits. They’ll also reward items, including new runes and sigils, a fancy weapon skin for your new weapon type, and an armor skin for a single matching piece of armor (usually headgear or shoulders). As long as you’ve purchased Guild Wars 2: Heart of Thorns, you’ll automatically unlock access to all elite specializations in PvP.

    It’s a Wrap!

    That’s reward tracks and elite specializations in a nutshell. We’ll look forward to giving you a chance to ask any questions in a live Q&A session, which will be hosted on our Twitch channel this Friday, April 24, starting at noon Pacific Time (UTC-7). We’ll gather your questions on our forums ahead of the session, and we’ll see you there!

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Heart of Thorns Profession Specializations AMA on Twitch

Category: farrier's blog

Today we’ve given you the first taste of the brand-new specializations, and now you undoubtedly have questions that the blogs simply didn’t have enough room to answer. The good news is that you’re in luck! Join us on Twitch this Friday for a special multihour AMA (ask us anything) featuring Isaiah Cartwright, Jon Peters, and other members of the design team responsible for the new specializations in Guild Wars 2: Heart of Thorns?.

We’ll be answering questions from the forums and from Twitch chat, so head over to our forums and let us know what’s on your mind!

Ready Up will air live on the Guild Wars 2 Twitch channel this Friday, April 24, at noon Pacific Time (UTC-7) and will last for four hours, with each profession taking a set block of time. We’ll see you then!

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Do You Have What It Takes to Win the Next World Tournament Series C…

Category: farrier's blog
The next World Tournament Series champions will be crowned at gamescom in Cologne, Germany, on August 8, 2015. If glory isn’t enough of a reason for you to compete, how does an opportunity to represent your region on an international stage and play for $50,000 USD sound? Read on below to find out how you and your team can sign up for a chance to compete!


The Road to Cologne

Teams will earn an invitation to compete in the World Tournament Series by placing highly in the weekly North America and Europe ESL Go4GuildWars2 Cups during the month of May. These are weekly tournament events hosted in both North America and Europe featuring cash prizes for top teams, gem rewards for high performers, and even a Mini Llama for teams that manage to win a single round.

The eight highest ranking teams at the end of the month of May (determined by total Go4 points) will be invited to the World Tournament Series Invitational Qualifier, the gateway to the World Tournament Series Championship. The invitational qualifier will then take place on June 6, 2015. The top North American team and the top two European teams from the invitational qualifier will each earn a ticket to the World Tournament Series Championship finals in Cologne.

For now, stay focused on the important things?assemble your teams, begin practicing, and aim for a top-eight slot in the ESL Go4GuildWars2 Cups in May! There are five total cups next month, so you have plenty of time to gather your allies and venture into battle. Click on the appropriate region below to sign up for next month’s first cup:


  • Go4GuildWars2 Weekly Cup for May #1?May 3, 2015
  • Go4GuildWars2 Weekly Cup for May #2?May 10, 2015
  • Go4GuildWars2 Weekly Cup for May #3?May 17, 2015
  • Go4GuildWars2 Weekly Cup for May #4?May 24, 2015
  • Go4GuildWars2 Weekly Cup for May #5?May 31, 2015
  • World Tournament Series Invitational Qualifier?June 6, 2015
  • World Tournament Series Championship in Cologne?August 8, 2015


As always, players will need to meet certain eligibility requirements in order to participate in the World Tournament Series.

  • All participants must be at least 18 years of age (or age of majority in their jurisdiction of residence?whichever is greater).
  • All participants must be legal residents of the European Union (for the purposes of this tournament, Iceland, Montenegro, Norway, Serbia, Switzerland, and Turkey will be deemed part of the European Union), the United States, Canada, or Mexico.
  • All participants must be current residents or citizens of the region their teams are representing. The tournament organizer reserves the right to require proof of residency or citizenship (as applicable). Failure to provide proof in a form acceptable to the tournament organizer may result in disqualification.
  • Teams will submit their rosters for the World Tournament Series Invitational Qualifier after the final cup has taken place.
If you have any questions on qualifying, eligibility, or other topics, please don’t hesitate to drop by the PvP forums and ask.

We’ll see you in the Mists.

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Submit Your Entry in the Overwolf Guild Wars 2 App Challenge

Category: farrier's blog

The Overwolf Guild Wars 2 App Challenge is ongoing! We’ve partnered with the creators behind the Overwolf software overlay to organize this contest, and you still have time to get your submission in before the May 15 deadline.

In addition to the over $15,000 USD in prizes being offered, developers of the top 20 apps will receive an Endless Interface Crafter Golem Tonic to show off their coding expertise in game. If you’d like help with ideas or coding, or if you simply want to discuss API development and the Overwolf App Challenge with other players, visit the official API development subforum.

Need inspiration? Check out the following video, which showcases three of the amazing apps submitted so far:

Good luck, and happy developing!

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Points of Interest Episode 19 Livestream Summary

Category: farrier's blog

On the latest episode of Points of Interest, host Rubi Bayer was joined by Content Designer Matthew Medina and Game Designer Andrew McLeod. Matthew is working on the story instances for Guild Wars 2: Heart of Thorns?, and Andrew is part of the team developing creatures to populate the Heart of Maguuma. They both helped bring to life two of the new allies players will meet in the jungle? the Itzel and the Nuhoch, two tribes of hylek that are something of an odd couple.

Rubi showed off footage of the ferocious amphibians in action. The Nuhoch are gigantic?taller than two norn?while the Itzel are quite tall compared to the player races but tiny in comparison to their bullfrog-like allies. The Nuhoch attack with slow, heavy movements that deal immense damage if not avoided. The Itzel are spry and thief-like, attacking at range, using stealth, and swapping to daggers in close melee combat. While players are introduced to these two tribes as allies, not every Itzel or Nuhoch in the Maguuma Jungle will be friendly. There’s a good chance you’ll find yourself testing your skills against theirs!

Andrew described how ArenaNet’s creature creators use a collaborative process to build combat NPCs like the jungle hylek: artists create a design; modelers build it; animators determine how it moves; effects artists add details like the motion of a hammer moving through the air or a frog landing on the ground with a belly flop; and designers set up things like movement speed, damage, and attacks.

Matthew’s favorite thing about the jungle hylek is their treehouse home, which inspired comparisons to The Swiss Family Robinson. Andrew especially enjoys the jungle hylek animations, such as Nuhoch looking for beetles to eat or Itzel doing airy backflips in combat.

The episode ended with a reminder that the Overwolf Guild Wars 2 App Challenge is ongoing and will be accepting submissions until May 15. The Endless Interface Crafter Golem Tonic revealed during the episode’s intro will be one of the available prizes, so take a look at the official announcement for more information, and sign up today!

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Participate in Community-Run PvP Tournaments, and Obtain the Most L…

Category: farrier's blog
Do you feel a deep, insatiable desire to own and care for a Mini Llama of your very own? What if you could take that Mini Llama and gently place it and a few of its identical friends into the Mystic Forge, with the intent to?dare I say?create a progressively cuter version of it? What if I told you that the Mini Llama, in its final form, could dance?

The good news is that we live in a day and age in which all of the above is possible, and today I’m going to tell you how you too can own the most dapper, majestic, and snuggly mini of them all. In short, all you’ll need to do to work toward owning one of the cutest four-legged mammals to ever walk the face of Tyria is mercilessly crush your enemies on the field of battle. Sounds easy enough, right?

Earning Your First Llama

We’re happy to announce that beginning today, you will have the opportunity to earn Mini Llamas (in addition to the existing gem-prize rewards) by participating in approved, community-run PvP tournaments. We’re working with tournament organizers for events taking place every week in both North America and Europe, providing you plenty of opportunities to compete. With each one of the available tournaments providing a different experience?from events that focus on teaching and educating newer players to tournaments featuring skilled players duking it out for cash prizes?there’s a format that will work for you.

You don’t need to win these tournaments to earn a Mini Llama?in most single-elimination events, you’ll only need to win a single round to earn a prize. As a general rule, placing in the top 50% of any of the following tournaments will earn you a reward. As a note, you can only earn one Mini Llama per week, but you can participate in as many events as you’d like.

Take a look at the list of events below, figure out what works best for you, and sign up today!

Events for Beginner/Intermediate Players

Academy Gaming Weekly?North America and Europe

The Academy Gaming Weekly is focused on creating a safe environment for newer PvP players. This is primarily accomplished by barring veteran players from participating?specifically players who have recently won a Go4GuildWars2 Cup. The Academy Gaming Weekly Cups feature a free-agent system that allows players to join the tournament as individuals rather than teams, which is great for those of you who have yet to find a permanent group to play PvP with. Come find new friends to play alongside!

AspectGG Pug Quest?North America

The AspectGG Pug Quest was created with the intent of having seasoned PvP players share the knowledge they’ve accumulated with newer players and teams. While newer teams can join the tournament as a group, players are also encouraged to take advantage of the free-agent system and sign up alone. This is a double-elimination tournament, meaning you’ll have two opportunities to stay alive in the tournament.

ESL GW2 5on5 Weekly Cup?Europe

The longest-running weekly tournament in Guild Wars 2, the ESL GW2 5on5 Weekly Cup is open to players and teams of all skill levels.

Events for Advanced Players

ESL Go4GuildWars2 Cups?North America and Europe

In the Go4GuildWars 2 Cups, teams will compete on a weekly basis for a piece of the $500 USD prize pool, with the ultimate goal of qualifying for the Monthly Cup and its $1500 USD prize pool. While these cups will feature some of the fiercest competition you’ll see in Guild Wars 2 PvP, all teams are encouraged to sign up for the event. After all, you only need to win one round for a Mini Llama!

The Final Steps
To transform your Mini Llamas into a Mini Fancy Llama, simply combine three Mini Llamas in the Mystic Forge with one Essence of Llamatic Elegance, found at any laurel vendor. Once you complete this, you’ll be well on your way to obtaining the Mini Lavish Llama, the most distinguished and handsome Llama in Tyria. The path to the ultimate llama will be soaked with the tears of your opponents, but it will be well worth it if you can accomplish the feat.

We’ll see you in the Mists!


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Announcing the Third Tournament of Legends PvP Tournament

Category: farrier's blog
We’re pleased to announce that we’re partnering with Digital Professional Sports to bring you the third Guild Wars 2? Tournament of Legends, an event open to players of all skill levels in which you can be rewarded for winning a single round. The European tournament will be held on Saturday, May 23, and the North American tournament will be held on Saturday, May 30, so you have plenty of time to get your team together and start working on your strategies. Participants will have a chance to win legendary weapons, legendary weapon components, gems, precursor weapons, Black Lion Claim Tickets, and finishers. Viewers can even win some amazing prizes for tuning in. Registration will open April 24 at 9:00 a.m. Pacific Time (UTC-7), so keep an eye on the Guild Wars 2 website for the announcement!


Tournament Details

European Tournament of Legends: May 23

North American Tournament of Legends: May 30


Team Size: 5

This tournament will be a best-of-three, single-elimination tournament, and the finals will be a best-of-five tournament. Registration is open to everyone, but only the first 64 teams to register per region will be accepted into the tournament. Registration will open this Friday at 9:00 a.m. Pacific Time (UTC-7), so prepare your teams today!

The map rotation will be as follows:

  • Rounds 1 and 2: Forest of Niflhel, Legacy of the Foefire, Battle of Kyhlo
  • Round 3: Battle of Kyhlo, Temple of the Silent Storm, Legacy of the Foefire
  • Round 4: Forest of Niflhel, Legacy of the Foefire, Temple of the Silent Storm
  • Finals: Forest of Niflhel, Battle of Kyhlo, Legacy of the Foefire, Temple of the Silent
    Storm, Legacy of the Foefire (Best of Five)
  • Third-Place Match: Forest of Niflhel, Legacy of the Foefire, Battle of Kyhlo

Tournament Prizes

All prizes will be awarded per player.

  • 1st Place: Choice of legendary weapon (Eternity excluded), 4000 gems, 2 Black Lion Claim Tickets, choice of a permanent finisher, 1 Mini Llama
  • 2nd Place: Choice of precursor weapon, choice of Gift of Mastery or Gift of Fortune, 2000 gems, 2 Black Lion Claim Tickets, choice of a permanent finisher, 1 Mini Llama
  • 3rd Place: Choice of Gift of Mastery or Gift of Fortune, 2 Black Lion Claim Tickets, choice of a permanent finisher, 1 Mini Llama, 800 gems
  • 4th Place: Choice of Gift of Mastery or Gift of Fortune, 2 Black Lion Claim Tickets, 77 Mystic Clovers, choice of a permanent finisher, 1 Mini Llama
  • 5th through 8th Place: Choice of Gift of Magic or Gift of Might, 1 Black Lion Claim Ticket, choice of a permanent finisher, 1 Mini Llama
  • 9th through 16th Place: Choice of a permanent finisher, 1 Mini Llama
  • 17th through 32nd Place: 1 Mini Llama

Tournament Rules

  • Rosters must be submitted using account names only. Any team that does not submit verified account names will be asked to correct their roster or be disqualified.
  • Rosters will lock one hour before the tournament starts.
  • Players may only play in one Tournament of Legends. Any use of an alternate account to circumvent this rule will result in a ban from future tournaments.
  • One substitute will be allowed per team, and that substitute will be prohibited from playing for a different team.
  • Substitutes may not be used as an alternate for tactical purposes. Once a player has been substituted out, they may not return to the tournament. All players that play at least one game in the tournament will receive prizes.
  • If a player disconnects during a tournament game, play must continue. The game will not be restarted except under one of the following circumstances:
    • A server crash
    • A disconnect within the first 30 seconds of play
    • An unintentional manual start by a judge
  • Judges will manually begin a game after all players have entered the map and indicated that they are ready to begin.
  • If all players are not present and ready at the designated start time, judges will wait no longer than 5 minutes to start the game.
  • Once a game begins, no player will be allowed to join either team from outside the custom arena unless a player who was present in the room and on a team at the start of the game disconnects.
  • In the event of a tie, the team with the highest cumulative player score will be declared the winner.
  • Sportsmanship must be demonstrated at all times. Any taunting, cursing, or disrespectful behavior of any kind by registered players toward other players or tournament staff will result in disqualification from the tournament being assessed at the full discretion of the tournament organizer.
We’ll see you in the Mists!


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Exemplar Attire and Mad Scientist?s Logging Tool in the Gem Store!

Category: farrier's blog
Today we are proud to offer an outfit inspired by Countess Anise, leader of the renowned military group the Shining Blade. The Exemplar Attire radiates elegance but is fully functional. We also have the final tool in our Mad Scientist’s gathering tool lineup! Check out the details below.

  • Exemplar Attire

    The Exemplar Attire utilizes some of the most advanced techniques in layering to provide a fashion-forward outfit that is fully functional in combat.

  • Mad Scientist Logging Tool

    This unorthodox and eccentric unlimited logging tool sends out a blast of chaotic, electric energy to bring down all types of trees!

  • Available Now in the Gem Store!

    Log into Guild Wars 2 and press 'O' to access the Black Lion Trading Company for these great offers and more!

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Older news

April 15th 2015, 8:03 PM Hylek in the Heart of Thorns 0 comments