Special Effects
Email :EZkeel
To give any map additional spice and a degree of
uniqueness, special effects
are an excellent tool as long as they enhance
gameplay and don't hinder it.
For single player I believe they are essential.
Here are a few tutorials
that explain how to create some interesting features
for your maps.
It's been said that some of these special effects
are not possible in
UnrealED, however, special effects are all about
fooling the player into
believing that something is happening when in
fact it isn't. For example, an
exploding wall in Unreal is not actually an exploding
wall, its a brush that
is suddenly removed whilst simultaneously creating
an unrelated shower of
debris. Similarly, I had to think up ways of convincing
the player that a
room is filling up with water or that one part
of a map has a different kind
of sky to another. Did I cheat? Yes, but all special
effects are cheats in a
way. Does it create the desired effect? Yes (with
a few limitations).
Anyways, I hope you find these useful, but make
sure you are familiar with
basic level design principles before reading these
as I don't go into the
finer details.